Having a rare weekend off, I decided to get some gaming in!
Since I have painted alot of Space Opera minis from the Ion age recently, I decided that I could use them for Gruntz.
A party of Retained scouts had been sent out to an nearby settlement to scout the movements of the enemy legion that had recently landed.
A distress signal was picked up several days later, the fragmented message was worrying:
"Scout Alpha-1 to Retained Command.. we ha.e enc..terd a ........ legio....re precenc., hea.. armor an. W..lo.ds pre..nt, I rep..t, ..avy ..mor and W..lords pres..t."
Fearing the worst, a squad of Knights, led by Galaine herself, mount up in their Adder Combat cars and head for the signal source..
All the Shia Khan needs to do is stop them, and failing that, do as much damage as possible!
Energy bolts streaks past the Adder, killing 2 more of fireteam alpha!
Lining up the barrel of his laser cannon, the Warlord blows up the Adder in a brilliant explosion!
They manage to wound her, but she's not down yet!
More laser-fire from the legionnaires cause the first casualty among fireteam bravo!
It has to reach high command!
leaving only a single legionnaire alive..
So my first game of Gruntz for the year, and the blog.. Yay!
It was fun, but I went with the standard initiative instead of the card-activation I normally use, and since the Retained won 5 out of 7 rolls, it was ultimately what let them pull off this victory.
When the weapon of the first Adder was taken out I was worried about the outcome, the Warlord is a scary opponent!
I only ran about 100 Points per side, with bigger numbers things will most likely even out a little. And I could fit more mecha, which is never a bad thing!
Thanks for Reading
Till next time!